ZUN: The character introductions are not written by me. The next issue of the magazine will be released in spring 2016. ZUN: (About the spacey motif of LoLK music) I heart space. ZUN: Making the is fun, but dodging them is a pain. Okonogi: You already said that during the interview. ZUN: (Looking at pictures of his son) My son is so cute. ZUN's food and drink column will continue on Comp Ace. ZUN: The writing process for the Stage 5 boss theme was very freewheeling. ZUN: As for the moons of the Stage 5 boss, I couldn't beat them myself when I tried it. He recently received an invitation from an event in France. ZUN: (Browsing twitter on his phone) I see a cosplay of Clownpiece from the American TouhouCon. ZUN: This time for players, beating Easy is enough. ZUN: Extra Stage is Stage 7, thus it is part of the main story. ZUN: Stage 5 feels like a shooting game from the past. ZUN: Due to the lore, absolutely must be a hard game. Writing whatever comes to my mind is pleasant. LOLKING IKANJI HOW TOWhen I spend time thinking about how to write a song, the song tends to be bad. ZUN: Writing the Stage 4 theme was a pleasant experience. As Okonogi booted up LoLK's music room, they began talking about the game's music. Okonogi showed a few sneak peeks of the magazine: ZUN: The magazine is in some way a celebration of the 20th anniversary. ZUN: I don't make console games because it's too much trouble for me. (Some screencaps and info from Tohomemory and Vanishing Hermit) ZUN's interview on the Dengeki Online stream has just ended.
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